Sometimes even cunning diplomats and skilled tacticions will find themselves in situations that call for more subtle strategies. This is where Espionage comes in. In New World Empires you can gather intelligence or sabotage your opponent with a range of different espionage options. They can be accessed from the Espionage panel on the left of the main screen.
The Espionage Panel
The Espionage Headquarters informs you about the number of spies you have recruited and their daily costs. Spies don't work like regular units but are recruited and deployed directly via the Espionage panel.
- Spies need to be recruited. Click on the province you want to send the spy to and select recruit. This will cost you 15,000 .
- Spies need to be assigned to a mission. Click on the ✚ next to one of the three missions Intelligence, Economic Sabotage, and Military Sabotage to assign one or more spies.
- Spies don't perform their mission right away but will try to do so once per day.
- Spies get a daily salary between 500 and 4,000 per spy per day (depending on the mission).
You can check the results of your daily spy actions in the Reports tab of your Espionage Headquarters.
Note: If the other player runs a Counter Espionage on the province, your own spy might get caught. Both players will be noticed and the spy destroyed. Thus, if you notice strange occurances in your provinces (like dropping resource production or morale), consider deploying a counter spy to investigate and (maybe) expel enemy spies.
There are 3 different offensive Espionage missions and 1 defensive mission. They differ in costs and effects.
Idle spies hang around the headquarters, doing nothing (apart from taking a salary, that is).
500 per spy per day
Spies on a defense mission counter and reveal enemy spy activity on your territory.
1,000 per spy per day
Spies on an intelligence mission gather information about the enemy's diplomatic and economical activities.
2,000 per spy per day
Spies committing economic sabotage try to damage the enemy's resource production and morale.
4,000 per spy per day
Spies on military sabotage mission try to interfere with the enemy's military plans and infrastructure.
4,000 per spy per day
Note: Some spies are more likely to be discovered than others. Because spies on a Sabotage mission interfere with the economic or military affairs of the opponent they stand a much higher chance of being caught than spies who are specialized in pure information retrieval or intelligence. The chance increases with the number of enemy counter spies.
Also remember that idle spies cost 500 per day. Therefore, it is often useful to permanently dismiss no longer needed spies from your service. You can do this by clicking the "Dismiss" button in the Espionage screen.
Instant Espionage Actions
Ducats can be used to trigger Instant Espionage Actions. For these actions you do not have to recruit spies and the spy reports will immediately be displayed. The waiting time for the daily (or rather: nightly) espionage report is not required.
Reveals armies in and around the selected province.
Discloses the player's resources, diplomatic relations, spy positions and factory productions.
Decreases morale in the selected province by 10%.
Destroys parts of today's resource production of this province.
Damage a building in this province, but never the capital.
Reveal All Armies
Reveals all of the player's armies.
As Instant Espionage Actions have an immediate effect you can chain multiple ones for added effect. However, be careful with Sabotage missions: It won't take your opponent long to figure out who is messing with his provinces and he might be ready to retaliate.