I asked this due to my careful due diligence in trying to determine when it is cost effective to repair
Case in point
I recently repaired a market building which cost me an equivalent of 1050 silver (assuming 3 silver cost to each commodity)
This was in a level 4 non-core it returned to me 1 silver today in new taxation gee it must have been yielding 90% of its taxation value already
so it will only take the game to last 1050 days to pay for that repair get my point.
Repair charges are completely out of whack. Even if I got my 15% which would have been 45 silver a day the game would have had to last 23 more days to pay for itself. I just wish to point this out so a the developer can look at this problem I know some buildings when damaged don't work at all.
What buildings quit working when damaged and what ones work at a percentage. It makes no since that a level 2 barracks is damaged but level 1 still works oh and what about the costs are they being charged at level one or level 2. Buildings in disrepair should either work or not work. With the exception of Fortresses they should provide a % of defense as damage occurs but they should also have a damage line that can be monitored.
Case in point
I recently repaired a market building which cost me an equivalent of 1050 silver (assuming 3 silver cost to each commodity)
This was in a level 4 non-core it returned to me 1 silver today in new taxation gee it must have been yielding 90% of its taxation value already
so it will only take the game to last 1050 days to pay for that repair get my point.
Repair charges are completely out of whack. Even if I got my 15% which would have been 45 silver a day the game would have had to last 23 more days to pay for itself. I just wish to point this out so a the developer can look at this problem I know some buildings when damaged don't work at all.
What buildings quit working when damaged and what ones work at a percentage. It makes no since that a level 2 barracks is damaged but level 1 still works oh and what about the costs are they being charged at level one or level 2. Buildings in disrepair should either work or not work. With the exception of Fortresses they should provide a % of defense as damage occurs but they should also have a damage line that can be monitored.