Pinned Combat System Breakdown

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    • Combat System Breakdown





      1. Introduction
      This is a guide to help you understand how the combat system works and how different elements affect it.

      2. The Basic Principles Of The Combat System
      On New World Empires, the combat system works in rounds. Every 30 minutes a combat round is created for each fighting unit. In this combat round, the units will be attacking and defending each other. Each stack of units has it's own combat round clock depending on when the combat round first initiated. After each attack, a cool down period of 30 minutes is made until the next attack. The attacking side's strength and the defending side's strength and a random x-factor (see 8.) will determine how many casualties there are on each side. A stationary unit with no orders will remain as a defender, issuing any order to move or attack will cancel that status and the unit becomes an attacker

      3. Morale
      Morale is a very important part of the combat system. The morale of a unit determines how much of it's potential strength the unit has. When a unit is created, it starts at 100% morale, when the unit encounters combat the morale of the unit will fall. However, the units morale will then rise again when not in combat.

      4. Fortresses
      Fortresses will help the defending army by reducing the damage the opposing army inflicts while keeping your damage the same. You only get this reduced damage when your units are stationed in the province where the fortress is. If combat happens in a fortress, the fortress will gradually take damage reducing it's effectiveness. A fortress level 3.5 or higher also hides your troops from the enemy, so they will never know what and how many units they are attacking.

      5. Naval Combat
      Units in water that are not naval units have a reduced strength in water. This reduced strength lasts until the unit is fully disembarked onto land, which also make your units weak if attacking from the sea to opposing enemies.

      6.Terrain
      Different types of terrain also affect combat rounds. Each unit has different speeds, attack bonuses and hit points on different terrains. You can see each units terrain information by selecting the unit and then click the unit at the bottom of the page. You can also see this information by click the info (i) button next to units in the research tab. Each province shows what terrain it is on the map, or you can select a province and hover just under the province level and it will say what the terrain is.

      7.Unit Leveling
      Units can be upgrading through research. upgrading units can add hit points and increase their attacking and defending strengths. For more details on specific units, you can see the differences in an upgrade by selecting the info (i) button on the research tab next to each unit.

      8. X-Factor Explained
      The X-Factor is a random factor in every combat round. It is a random factor which slightly affects how much damage is taken on both sides so it's not all about who has the bigger army. For instance, due to the random factor, a group of units could do no damage in a few combat rounds where as a single unit could damage/kill some of the opposing units in a group. This helps to prevent predictable battle results that can make the game less interesting. You could take these random factors as things such as, higher/lower ground, more or less visibility etc etc.
      NightWulf_
      EN Community Support
      Game Operator
      Bytro Labs | New World Empires
      Ex Senior Game Operator

      When you have to kill a man, it costs nothing to be polite. - Winston Churchill

      The post was edited 4 times, last by NightWulf_ ().