Pinned Province Building Breakdown

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    • Province Building Breakdown

      [Blocked Image: https://i.gyazo.com/af9b761d2400ee3761e4ab34fe5bb9f2.png]
      1. Introduction
      This is a guide to help understand province buildings and what they do.

      2.Capital
      The capital building is a vital building to have. This building allows the production of all civilian units (Administrators, Colonists, Explorers) without the need of a university. It is also vital for morale. Having no capital will negatively affect your morale. Other provinces will also have a loss of morale for the distance to the capital (the greater the distance, the bigger the drop of morale). Having this building also increases the morale of the province it is built in by up to 25%. This building also increases the unit production speed of the province to 2x the regular speed. The capital also gives you 5 VP's.

      3. Fortress
      Fortresses are very good for defending. They reduce the amount of damage your garrison takes by 15%-75% dependant on the level of the fortress if your troops are stationed in the province it is built in.

      4. Market
      The market is there for when you need more money. A market can increase your tax by 15%-125% dependant on level. The market will also increase the provinces morale by 5%-15% dependant on the level of the market.

      5.Monument
      The monument is almost vital if you wish to win your game by getting the required Victory Points. A monument can add 5-150 Victory Points to your province dependant on level. A monument has a max level of 5, however you can only have one level 5 monument in each country per game.

      6. University
      The university allows the production of all civilian units outside of your capital. It also increases the unit production speed by 2x the regular speed and increases tax production by 25%.

      7.Mercenary Camp
      The mercenary camp allows the production of mercenary units. These units are much stronger than regular units. However, they are also much more expensive. The mercenary camp also increase unit production speeds by 2-4x the regular speeds dependant on the level of the mercenary camp.

      8.Infrastructure
      Infrastructure is quite important. It increases tax production by 10-30% dependant on level. It also increases your units land speed by 9%-63% dependant on level. Infrastructure also increases the provinces morale by 5%-15% dependant on level.

      9.Workshop
      The workshop is very important for resource production. The workshop can increase the provinces resource production by 35%-60% dependant on level. (Note that it only increases the production of the resource of the province it is built in)

      10. Colonial Office
      The colonial office allows the production of colonial troops The colonial office also increases unit production speed by 2-4x the regular speed dependant on the level.

      11. Barracks
      The barracks allow the production of regular troops. The barracks also increases your manpower production by 25%-100% dependant on the level. The barracks also increases unit production speeds by 2-4x the regular speeds dependant on level.

      12. Harbour
      The harbour allows the production of naval units. It also decreases the time it takes to embark and disembark by 20%-50% dependant on level. It also increases resource production in the province by 5%-15% dependant on level. The harbour also increases unit production speeds by 2-4x the regular speed dependant on level.
      NightWulf_
      EN Community Support
      Game Operator
      Bytro Labs | New World Empires
      Ex Senior Game Operator

      When you have to kill a man, it costs nothing to be polite. - Winston Churchill

      The post was edited 4 times, last by NightWulf_ ().

    • Deaf_Eye_Ant wrote:

      mercnary camp is totally wrong.
      Units are more expensive, and Much stronger than regular units.
      If you have mercenaries (camps), they should;

      1 - Not be calculated into the army number.

      2 - They should be much more expensive.

      3 - They should be a little faster to produce, since they are mercenaries.

      4 - They should not be much stronger than regular army, have in mind that at the historical time-line we age gaming on, the regular troops where much much more advanced than some hired men for money.
      Yours friendly
      Knightsbridge
    • The Great Dictator wrote:

      Actualöy mercs are cheaper than regular units. When u sell all the rescources for 3 silvercoins each(usually u sell them for more) u get more money from selling the Rescources needed for regular units than u need to build a merc of the same type.
      And if you colonise the New Worlds = you will have access to loads of luxury goods which can create more mercenaries which will make it much more cheaper than regular units anyway. Production time is very very quick in relation to any other troop and daily upkeep is very low in comparison.
    • Chickenus wrote:

      Universities do not decrease deployment time

      Actually, it does reduce production time of all the units it produces, or civilian units, if built in the capital, which already produces these units.


      NightWulf_ wrote:

      6. University
      The university allows the production of all civilian units outside of your capital. It also increases the unit production speed by 2x the regular speed and increases tax production by 25%.
      Should be edited as:

      6. University
      The university allows the production of all civilian units outside your capital. It increases tax production of the province by 25%. In the capital, it increases the civilian unit production speed by 2x the regular speed.