Lack of manpower, especially early in the game is the single largest determiner of speed of game and level of player interactiveness. Perhaps manpower is purposefully set exactly where it is because it probably results in more Ducat spending than any other factor. Changes have been made to resource amounts and game speeds to increase player involvement and retain more players, but as long as there is a manpower scarcity...especially early in the game...there are only so many actions players can take before they are staring at the screen, and bored.
Manpower - the bottleneck
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