It's come to my attention recently when I finish researching a unit's level the current ones I have do not level up but the new ones built do, please change this, it's starting to get really annoying.
Unit Promotion Bug
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hello Isaac,
This is actually intended. All pre research upgrade units remain the original level and those made after research are the new level.
This change happened a while back (and is similar to other Bytro games like TGW and the future CoW 1.5)
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[/list]All the bestHave fun playing!
Dr. Leipreachán
NWE Community Coordinator
Feel free to check these guides;
NWE Combat System
NWE FAQ
A Quick Start Guide -
Will there be an opportunity to dismiss unwanted obsolete units, or is the game deliberately and intentionally steering us towards strategies that make active use of military units (as opposed to colonial and economic strategies where a player's military is passive and defensive in nature)?
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Nope. you will have to send unwanted to the frontlines . To get them killed is only way to get rid of lower level troops.
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slushfund wrote:
Nope. you will have to send unwanted to the frontlines . To get them killed is only way to get rid of lower level troops.
Made one post about it on another thread, so not going to do that again. -
Well, if we're going to be forced to fight, can we at least be honest about it? A good start would be removing the Strategy Advisors Focus Selections of Economy and Colonization. Colonial strategies are balanced in such a way that they cannot realistically compete with most active militaristic strategies. But at least colonizing can be called a strategy. There is literally no Economic strategy that can be followed in a playable fashion that is not actually a colonial or militaristic strategy.
This game is purposefully and deliberately balanced for war. If that is what it is intended to be, then so be it. However, we all need to stop pretending that its the warfare and the military that distinguishes this from other comparable titles to draw in players. -
DogberryWL wrote:
There is literally no Economic strategy that can be followed in a playable fashion that is not actually a colonial or militaristic strategy.
I tend to do a strong blend of econ/fighting that has served me well. Any game I ever focused on economy always left me too vulnerable for others to easily wipe me out.
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