Colonial Hurricane

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    • Colonial Hurricane

      • In this idea of a game round there should be at least a 7 day human player peace treaty. Due to the past chaos of war torn Europe, the Church decided to call such attacks in Europe, heresy :rolleyes: .Therefore, there will be no attacks from your country outward, except for defense in relation to the AI, which we could name 'THE Church'. And you must try not to kill any civilian you may be at war with in your country (real player). All wars will be fought in the unexplored 'Grey Areas' or the seas.
      • As you are aware colonies are located in the Grey Areas and this is where your Victory Points are located. During this time your research should concentrate on Colonialism, others being secondary. Another rule of the game is to relocate your CAPITAL in a colony turned core or a hidden nation that you may conquer provinces within 2 weeks time(10 days), and stay out 8o . The 7 days are critical for exploration. You know the competition will be high during colonizing with the AI. After 7 days..anyone caught at sea without an escort may get pirated.
      • Pirates? Of coarse! Didn't you know they were hiring? You see Freddy's explorer behind you? Do you really want him/her to see what you've just discovered? Didn't think so. What? share exploration? No way! Besides, after day 10, you have to declare WAR :evil: with all human players anyway so...Good luck =O !
    • slushfund wrote:


      • As you are aware colonies are located in the Grey Areas and this is where your Victory Points are located. During this time your research should concentrate on Colonialism, others being secondary. Another rule of the game is to relocate your CAPITAL in a colony turned core or a hidden nation that you may conquer provinces within 2 weeks time(10 days), and stay out 8o . The 7 days are critical for exploration. You know the competition will be high during colonizing with the AI. After 7 days.. anyone caught at sea without an escort may get pirated.

      This part is something I would like a lot more of an explanation? A forced relocation of a capital seems very non historic. I dislike WHAT IF scenarios, which is what that could easily become.

      What I would like to see set up is larger nations from the beginning of the game, set up along a historical setting. Countries could easily be set up: France, England, Spain, Italy, Germany, the Netherlands, the Ottoman empire, and the Russian empire. Each with approximately 30 provinces at start. So it would be limited to 8 players instead of the usual 30.